
If you do not restart, the command is treated as EnableStatReviewMenu, and will go through changing class, etc., not just race and head, and with thus trigger spell and immunity erasure. The warning above about EnableStatReviewMenu also applies to EnableRaceMenu, if you attempt to use it without restarting the game program entirely (not just reloading a save game) after previously using the command or after doing initial character generation. If you change race, this will also change any abilities and handicaps that go along with it. Opens race menu, where you can change your race and/or head, once per game session. Opens name menu, where you can change your character's name. Note that there are two problems, as you will lose all your spells, and your immunity to all diseases (if you have progressed far enough in the Main Quest to have that). With a game-save beforehand, this can be used to check progress toward bonuses for specific attributes if one has lost track.īrings up the character modification screen, which can be used to change your race, class, birthsign, and other stats. The region codes are:Įnables the level-up menu (where one chooses which attributes to increase). The weather will change in twelve hours with the next weather update. After being entered correctly, the weather transition will immediately begin.

This command takes a long while even on fast computers, as each cell in the game must be loaded.Ĭhanges the weather for a specific region. If the value in Morrowind.INI is 2 (Exterior Cell Maps), and you have created a directory Maps in the main Morrowind game directory, this command will create a 256 × 256 high-color bitmap of each exterior cell in the game. If the value in Morrowind.INI is 1 (Xbox), the file GAMEFILENAME.MAP (e.g., for the main game) is created in the DataFiles path with the map data. Example: CreateMaps, "Morrowind.esm", for the main game. esm) specified (relative to the game's Data Files directory). Example: StartScript "vampire_cure_pc", which cures vampirism.Ĭreates map image file depending on the Create Maps Enable value in the Morrowind.INI file, for the game file (. Places the player, at ground level, in the center of the exterior cell that contains the world coordinates xPosition and yPosition (specified in that order). If this is above water, the player will fall into the water immediately after this forced teleportation (absent a Levitate or Water Walking effect). The center is the center of the game defined cell and may not visually be in what looks like the center, e.g. Places the player, at ground level, in the specified interior or exterior cell ID.

CommandĪdds the specified topic to the current NPC dialogue. Quotation marks shown are part of the command (but sometimes optional). Variables are marked up as such (and appear as italic monospaced in most browsers). The brackets are not part of the command. The following is a selection from the complete list. These are equivalent: Player->AddItem "Gold_001" 12345 The entire commandline is case-insensitive. Some commands themselves (e.g., Set GameHour To) contain spaces, are not quoted, and must retain the spaces. Underscores and spaces cannot be swapped for each other. These are invalid: Vedam Dren->AddItem "Gold_001" 12345 These are equivalent: "Vedam Dren"->AddItem "Gold_001" 12345 They are optional around those without spaces, but it is best to habitually include them to avoid errors. These are invalid: player -> AddItem "Gold_001" 12345ĭouble, straight quotation marks must surround any ID or value that contains a space, as do most NPC and many item IDs. These are all equivalent: player->AddItem "Gold_001" 12345 Most numeric entries are integers not floating-point (i.e., are whole numbers without decimal places).Ĭommands and values (if any) must be separated by a space, a comma, or both. Numeric entries should never have commas or spaces in them (it's 12345, not " 12,345" or " 12 345"). There should be no whitespace between the target name (if any), the -> (used only with a target name), and the first command. Whitespace, Punctuation, and Capitalization Which turns the collision (clipping) in the game on/off. Which will add 12345 gold to player, or ToggleCollision

An example command is: player->AddItem "Gold_001" 12345 If you receive an error message, you did something wrong. When you enter a valid command in the console, nothing should be returned and the typed command will turn blue compared to the normal brown. If it doesn't work, check Engine Bugs § Tilde and other keys not working and discussion archives.

On British English keyboards, this is the backtick (`) key. The console is accessed by pressing the key to the left of the "1" key: on standard American English language keyboards this is the tilde (~) key.
