
Arena is the most familiar, a basic deathmatch mode similar to Mario Kart‘s legendary Battle Mode in which players can compete in a free-for-all setup or in 2v2 and 1v3 versus matches. In addition to the usual single race and circuit modes, the game also offers up an assortment of competitive challenge/battle-style modes. In what is almost certainly a nod to maintaining a family-friendly appeal, the use of weapons in the game’s races and other modes (more on those later) is justified by the fact that all of the events you compete in are technically training exercises. Players are new members of C.H.R.O.M.E., the Cars equivalent of MI6 which features into a spy/espionage subplot in Cars 2. The 3D effect in the PlayStation 3 version of the game is actually pretty impressive as well, adding quite a bit of depth to the colorful environments.Ĭars 2: The Video Game is set after the events of the upcoming movie. While the game pales in the visual department when held up against the eye candy titans of the gaming industry, it still looks like a perfectly acceptable high-def release and seems to do a good job of capturing the universe that Pixar created for the upcoming summer sequel and its predecessor. It is essentially a kart racer, complete with single-use weapon pickups and nitro-boosting drifts, only instead of driving dinky little go-karts you’ve got self-aware automobiles. While there may well be such an element to this release, it should be said up front that this is a game that will appeal to fans of Mario Kart. It’s easy to write off a Cars 2 game tie-in as a family-friendly cash grab and nothing more. We got to spend some time playing the game and chatting with Avalanche Studios’ John Warner about some of the features.
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The adaption is coming to multiple gaming platforms but only the PlayStation 3 version will offer exclusive support for 3D displays. Last week, Sony made a pit stop in New York City to show off Cars 2: The Video Game.
